新頂級網域中文指南

全部字串

.anime

2026 輪新頂級網域申請・還在審查,目前不能註冊・什麼是頂級網域

日本動畫:給日本動畫產業、作品和動畫迷用的後綴

2 家申請有人搶如果由開放型的申請者拿到,一般人就能註冊

兩條完全不同的路線。東映動畫以社群型後綴(Community TLD)申請,只讓通過資格審查的動畫公司與業界組織註冊,網址名稱也要審,目的是讓觀眾從網址分辨正版來源、對抗盜版。Oinkadot 是註冊商 Porkbun 和 Dynadot 的關係企業,打算開放給工作室、活動、創作者和粉絲社群。

申請者

各家申請書的重點,由 AI 整理成中文;想看原文可以展開「看英文原文」。

申請者所在地類型誰能註冊
Oinkadot Inc美國通用開放型
東映動畫日本社群有資格限制

Oinkadot Inc

美國 · 官網

與註冊商 Porkbun、Dynadot 受同一批人共同控制的公司,本身還沒有經營任何後綴。

開放型 申請書沒寫資格限制,對象從動畫公司到粉絲個人都有

申請書怎麼說

申請書想讓 .anime 成為全球動畫圈的網路據點,預期註冊者有動畫工作室、版權方、串流業者、動漫展主辦、畫師、聲優、媒體、零售、教育研究者和粉絲社群,用途涵蓋作品官網、新聞評論、同好網站和周邊商品。

備用字串:.lore 有效

看英文原文
The mission of .ANIME is to create a distinctive digital home for the global anime ecosystem, connecting studios, rights holders, creators, events, businesses, communities, and fans through a namespace that immediately signals its subject. With anime spanning entertainment, art, music, gaming, publishing, merchandise, events, education, and fan culture, .ANIME provides a clear and memorable identity for the people and organizations that create, celebrate, study, and enjoy it. Intended registrants include animation studios and producers, rights holders and distributors, streaming and media businesses, convention and event organizers, artists and animators, voice actors and other creators, publishers and journalists, retailers, gaming and music projects, localization providers, educators and researchers, fan communities, and individuals with a meaningful connection to anime. Intended users include viewers, fans, creators, industry professionals, students, researchers, collectors, and audiences seeking related entertainment, information, events, merchandise, communities, or experiences. Natural and legitimate uses include official sites for anime titles, studios, creators, and projects; streaming and media; conventions and events; news and reviews; fan and community sites; art and creative portfolios; gaming and music; merchandise and retail; education and research; cultural resources; personal sites; and other relevant products, services, content, and experiences. From a new series finding its first audience to a classic finding its next generation of fans, .ANIME provides a natural digital identity for a constantly evolving creative culture. Oinkadot intends to support the development of the namespace through broad registrar distribution, appropriate positioning of .ANIME for its intended markets, and ongoing awareness of its diverse entertainment, creative, cultural, educational, community, and commercial uses. The purpose is sustainable because anime combines an established global audience with a creative ecosystem that continually produces new stories, characters, artists, series, films, games, music, events, and communities. New generations discover anime while established fans continue to revisit and celebrate the works they love. That cycle of creation and rediscovery gives .ANIME relevance to both what comes next and what has already become part of the culture. This enduring combination of creativity, fandom, commerce, and community provides a broad foundation for long-term interest in the .ANIME namespace.

ICANN 申請頁 OI2692T-T69849

東映動畫

TOEI ANIMATION CO., LTD.

日本 · 社群 · 官網

日本動畫公司,東映集團旗下,1948 年起投入動畫產業,代表作有《七龍珠》《航海王》。

有資格限制 限通過資格審查的動畫業界公司與組織,個人不能註冊

申請書怎麼說

申請書說的社群,是製作、發行、授權、商品化或保護日本動畫的公司與組織,包括日本動畫協會(AJA)等業界團體。註冊前審資格和網址名稱,競爭對手也能用相同條件申請,目的是讓觀眾從網址認出正版來源、減少盜版和冒名。

看英文原文
Toei Animation Co., Ltd. (the "Applicant") is applying for .anime to provide the Anime Industry Community with a dedicated online namespace bearing the name of its defining body of work. In international usage, "anime" refers to animation originating in Japan—a defined body of works around which an organized industry has developed to create, circulate, and protect them, distinct from the broader English term "animation." The industry comprises the companies and organizations that create, produce, finance, distribute, broadcast, license, merchandise, or protect Japanese-origin anime, together with the industry associations that represent and support them, among them the Association of Japanese Animations (AJA), the Japan Merchandising Rights Association (JAMRA), and the Content Overseas Distribution Association (CODA). The mission of .anime has two components. 1. Establish the Anime Industry Community's own namespace. .anime will operate as a Community-Based gTLD under binding Community Registration Policies. Before registration, the registry will verify each prospective registrant’s eligibility under the Registration Eligibility Policy and review each requested label under the Name Selection Policy to confirm that the registrant has a documented basis for registering it. Eligibility does not depend on association membership or a relationship with the Applicant: every entity satisfying the published criteria, including competitors of the Applicant, may apply on the same terms. Community membership is held by companies and organizations. Individual creators participate through the entities that employ, commission, or represent them; audiences are the public beneficiaries of the namespace, not its registrants. A domain name under .anime is intended to provide a readily understood signal that it is registered by an entity verified as eligible within the anime industry. 2. Make legitimate distribution recognizable to audiences at the domain-name level. Demand for anime is global, and unauthorized copies compete with licensed sources across markets. A CODA survey commissioned by the Ministry of Economy, Trade and Industry and published in January 2026 estimated 2025 losses from online piracy of Japanese-origin digital content at JPY 5.7 trillion—approximately three times the 2022 estimate—including JPY 2.3 trillion in the audiovisual sector. By limiting registration to entities verified as eligible within the anime industry and requiring each requested label to satisfy the Name Selection Policy, .anime will help users recognize official industry sources and detect impersonation, supporting rights protection and licensed distribution. The mission builds on the community’s existing activities. The organizing bodies conduct industry research, administer rights-protection programs, and coordinate anti-piracy enforcement. Following delegation, the Applicant will publish and enforce the Community Registration Policies; verify prospective registrants and requested labels under the applicable policies; and permit approved registrations through participating ICANN-accredited registrars. The purpose is sustainable because it does not depend on mass-market registration volume. The community is defined and enduring, and its need for a recognizable and trusted address persists as long as anime is created, distributed, licensed, merchandised, and protected. The Applicant has operated in the animation industry since January 1948 and is one of the community's longest-standing members. Its objective is the integrity and continuity of the namespace rather than maximizing registrations, and it will operate .anime for the community's benefit rather than solely for its own corporate interests. The Applicant is confident that .anime will become the recognized online home of the Anime Industry Community and will begin the launch program described in this application upon delegation. See the Q133 attachment for details and sources.

ICANN 申請頁 TA2664T-T61672

也是別人的備用字串(1 件)

共 1 件申請把 .anime 登記為備用字串,1 件已停用。這是 10/14(三) 14:38 同步時的狀態。

Intercap Registry Inc.

開曼群島

已停用 這是它替 .yes 申請(IRI2679T-T72228)登記的備用字串。

ICANN 申請頁 IRI2679T-T72228-R

接下來會怎樣

  1. 開放申請
  2. 公布申請名單
  3. 替換期
  4. 確認最終名單
  5. 公眾意見與異議期
  6. 優先順序抽籤
  7. 審查、解決搶字、簽約
  8. 上線、開放註冊

延伸閱讀:ICANNWiki 的 .anime 條目(英文)